Anitons
A monster collecting adventure.
My tasks and overall contribution
Explored and learned the internal architecture of the game project,
Implemented a player respawn system that relocates the player to a safe area after falling into hazards
Created a player clothing system for customizing the character's visual appearance,
Integrated and configured key UI elements (HUD, menus, etc.)
Examples of gameplay mechanics I implemented
Player Ubermenu
The Ubermenu serves as the primary user interface for managing player-related systems. It includes inventory management, crafting functionality, and a quest tracker.
Quests Display
Active quests appear on the right side of the screen, with each quest divided into multiple objectives. Players can pin specific quests in the Ubermenu for better visibility. The same system was also used to show input-based tutorial hints at the start of the game.